Grady Booch – A thread regarding the architecture of software-intensive systems.

Quoting Twitter thread by @Grady_Booch on 4th of September 2020.

There is more to the world of software-intensive systems than web-centric platforms at scale.
A good architecture is characterized by crisp abstractions, a good separation of concerns, a clear distribution of responsibilities, and simplicity.

All else is details.
You cannot reduce the complexity of a software-intensive systems; the best you can do is manage it.
In the fullness of time, all vibrant architectures must evolve.

Old software never dies; you must kill it.
Some architectures are intentional, some are accidental, most are emergent.
Meaningful architecture is a living, vibrant process
of deliberation, design, and decision.
The relentless accretion of code over days, months, years
and even decades quickly turns every successful new project into a legacy one.
Show me the organization of your team and I will show you the architecture of your system.
All well-structured software-intensive systems
are full of patterns.
A software architect who does not code is like
a cook who does not eat.
Focusing on patterns and cross-cutting concerns
can yield an architecture that is smaller, simpler, and more understandable.
Design decisions encourage what a particular stakeholder can do as well as what constrains what a stakeholder cannot.
In the beginning, the architecture of a software-intensive system is a statement of vision. In the end, the rchitecture of every such system is a reflection of the billions upon billions of small and large, intentional and accidental design decisions made along the way.
All architecture is design, but not all design is architecture.

Architecture represents the set of significant design decisions that shape the form and the function of a system, where significant is measured by cost of change.


Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.